Germany (called The German Empire under an Absolute Monarchy or Prussian Constitutionalism government) played an important role in global events during the later part of Victoria IIs period and can easily become the most powerful nation in the game. WW1 Start Dates: 1910 - WW2 Start Dates: 1933 & 1936 - Massive Technology Tree 1900-2060 - Massive Generic Focus Tree (1910-2060) - Reworked Law System with much more immersion. 4.1.1 Decisions 4.2 Restore the Austro-Hungarian Empire. It will allow you to play 160 years of world history. 2.1 Restore Al-Andalus 2.2 Restore the Sultanate of Africa 2.3 Restore the Emirate of Sicily 2.4 Recreate the Umayyad Caliphate 2.5 The Rashidi Expansion 2.6 The Northern Expansion 3 Arabia.
#Victoria 2 wiki formable nations mod
There can only be 2 Superpowers at a time. Rise of Nations is a mod lovingly made by the Hoi4 Community, for the Hoi4 Community. Formable nations can be created by existing nations that meet their requirements through a decision or mission task, allowing countries to shift their identity by acquiring a new name, a new flag, and a new map color, typically representing the unification of a particular region, kingdom, or culture/culture group. My planned DLC adds 4 global blocs you can form akin to the Warsaw Pact and NATO of our timeline, each represented by a Superpower.
the current European project, probably without Eastern Bloc nations, unless the USSR is weakened and/or tries to manipulate the project somehow to its benefit), a potential United Arab Republic, a union project between India and Pakistan (which might include East Pakistan/Bangladesh, Nepal and Bhutan), perhaps a Bolivar Union for Latin America, a North American Union, a Sub-Saharan African Union project, and perhaps some sort of South Asian Co-Prosperity Sphere, this time based on economic and political machinations rather than direct Japanese militarism.įrom the opposite, 'national liberation' side there are simply a ton of movements, both historical and contemporary: The question of historicity and/or probability for most of them is a relevant one, although we should remember that nationalist separatism is at its strongest when the state they are trying to break off from is politically, economically, ideologically and otherwise weakened, so the possibility almost always theoretically exists. With HOI4, that mostly comes via formable nations. Although only bare-bones developed at the moment I think you will like the concept. So for superstate projects you have the United States of Europe (i.e.